Parameters and Variables
Parameters
Some skills require further parameters that you don’t necessarily want to write in a slot. For that case, the state machine enables propagating parameters to the skill.
For example, the skill ParameterHaver defines two parameters “value” and “optional”:
class ParameterHaver : AbstractSkill() {
private var value = ""
private var optional = false
//...
override fun configure(configurator: ISkillConfigurator) {
// ...
value = configurator.requestValue("value")
optional = configurator.requestOptionalBool("option", optional)
}
// ...
}
Each Parameters needs to be requested by the configurator. The “optional” parameter here is an optional bool value.
When we are using this skill in the state machine, we can provide the skill with these parameters. The parameter “value” must be provided in the state machine. The parameters have to be set in a datamodel within the state:
<state id="example.ParameterHaver">
<!-- skill parameter are read from the state datamodel -->
<datamodel>
<data id="value" expr="'Hello'"/>
</datamodel>
<transition event="ParameterHaver.*" target="example.ParameterHaver#option"/>
</state>
<state id="example.ParameterHaver#option">
<datamodel>
<data id="value" expr="'World'"/>
<data id="option" expr="true"/>
</datamodel>
<transition event="ParameterHaver.*" target="End"/>
</state>
Warning
Make sure to use extra quotes for strings! <data id="value" expr="'Hello'"/>
.
Booleans and numbers do not need the extra quotes.
Variables
Variables are not specific for each state but rather for the whole state machine. As such, they are defined in the datamodel of the state machine:
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" initial="example.ParameterHaver">
<datamodel>
<data id="hellosToSpeak" expr="3"/>
</datamodel>
<state id="example.ParameterHaver">
<datamodel>
<data id="value" expr="'@hellosToSpeak'"/>
</datamodel>
<transition event="ParameterHaver.*" target="End" />
</state>
</scxml>
The ParameterHaver skill gets the “hellosToSpeak” variable assigned as parameter.
Warning
Since the “value” parameter needs to be a string, we need to add quotes and a @ to get the variable as string:
<data id="value" expr="'@hellosToSpeak'"/>
During transitions we can execute SCXML actions. The variables can be changed by assigning them a new value using the “assign” action:
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" initial="example.ParameterHaver">
<datamodel>
<data id="hellosToSpeak" expr="3"/>
</datamodel>
<state id="example.ParameterHaver">
<datamodel>
<data id="value" expr="'Hello'"/>
</datamodel>
<transition event="ParameterHaver.*" target="example.ParameterHaver" >
<assign name="hellosToSpeak" expr="hellosToSpeak - 1"/>
</transition>
</state>
</scxml>
With variables, we also can introduce conditions in transitions. For example, as long as “hellosToSpeak” is greater than 1, we want ParameterHaver to be executed again.
This can be done by adding cond="hellosToSpeak > 1"
in the transition. Another transition without any conditions is then defined at the end:
<state id="example.ParameterHaver">
<datamodel>
<data id="value" expr="'Hello'"/>
</datamodel>
<transition event="ParameterHaver.*" cond="hellosToSpeak > 1" target="example.ParameterHaver">
<assign name="hellosToSpeak" expr="hellosToSpeak - 1"/>
</transition>
<transition event="ParameterHaver.*" target="End" />
</state>
On Entry/Exit
We can also use the on_entry/on_exit actions of the state to assign some values to a variable. The on_entry action here decrements the “hellosToSpeak” variable each time the state machine transitions back to the state:
<state id="example.ParameterHaver">
<datamodel>
<data id="value" expr="'Hello'"/>
</datamodel>
<onentry>
<assign name="hellosToSpeak" expr="hellosToSpeak - 1"/>
</onentry>
<transition event="ParameterHaver.*" cond="hellosToSpeak > 0" target="example.ParameterHaver" />
<transition event="ParameterHaver.*" target="End" />
</state>